Fifty-five voxel cars. Hand-built circuits with a solved racing line. Gatling guns, rocket pods, mines and a ram bar. Win by crossing the line first — or by being the last one still moving.
Free to play · One optional unlock · No accounts, no sign-in
Most combat racers are a kart game with weapons bolted on. This one is built the other way round: a real circuit, a real racing line, and a grid of eight that will fight you for it.
Fifteen laps with kerbs, camber, elevation and a minimum-curvature racing line solved for each one. The AI drives that line — so do you, if you want the lap time.
Gatlings, heavy gatlings, rocket pods, homing missiles, mines, a laser pulse and a ram bar. Shots auto-acquire inside a 20° cone, so you fight with your racing line rather than against it.
Engine, tyres, armour, boost and weapon, five tiers each. Then paint it, pick a livery — or model your own shell voxel by voxel in the Car Builder.
Battle royale on a circuit. The field is culled from the back on a timer, so there is nowhere to hide and no lap to run out. Race, Arena Battle, Time Trial and Free Roam sit alongside it.
Landscape, two thumbs, auto-throttle so the right one is free for the trigger. A latching fire button, a full-width brake slab, and a HUD that keeps out of the mirror.
No account, no sign-in, no server. Everything runs on the device and every car you win is yours on it. Rewarded ads are opt-in; one purchase removes them for good.
Every shot below is the Android build at 844×390, captured from the running game. Nothing is a mock-up and nothing is upscaled.






Free, with one optional unlock. Android 8.0 and up.
Google Play — in reviewThe full game, no ads and no tiers. Keyboard or pad.
Coming soonSame build, same controls, after Android settles.
Later this year